Point/Spot lights only emit half of the light on my terrain
I'm designing my level on a terrain, but my point lights and spot lights only shine on half of their hemisphere. Lights work fine on a plane though.
What could it be? I've already tried:
Changing Pixel Light Count in Quality Settings.
Playing with my Terrain's material and texture
Changing Rendering Path to other than Forward in Player Settings
Playing with Environment Lighting options
I've read similar topics, but most of them had no solutions and those who had, didn't help me. I hope somebody will know the solution by now. Thanks!
Answer by ToyBoya · Mar 09, 2016 at 01:03 PM
Apparently it happens when I put a normal texture in terrain's texture painting. Maybe because I put a wrong texture for a normal texture, not sure. But removing a normal texture from terrain's texture painting fixed this.
Answer by Asterozoa · Feb 05, 2017 at 12:50 PM
For everyone else: You should put your normal texture in Normal mode to fix this.
Answer by JEsteras · Sep 18, 2017 at 08:32 AM
@Asterozoa: In my case It is NOT changing to "Normal" when I try to change the Texture Type, nor is the Fix It Now button doing anything!! When I hit "Apply" the changes revert to Default and the Message: "This Texture is not marked as a Normal" appears again!!! Please HELP!!!
Answer by unity_kZmfG-zuqsQ7vg · Mar 09, 2019 at 04:42 AM
I was having this issue recently with the ceiling of my scene. Checking the "Create from Grayscale" in normal map texture settings fixed the issue.,I was having this issue recently with the ceiling of my scene. Changing the normal map to "Create from Grayscale" fixed the issue.