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Why is my tree so gigantic?
I downloaded one of the tree asset packs to use with placing trees on the terrain editor. But if I place a tree on the terrain, the tree is gigantic in scale. I adjusted the scale of the original prefab to .01 and then placed that onto to the scene and it resized properly. But when I added it as a tree in the terrain editor it still placed the tree at a gigantic scale. The tree height/width sliders make no difference to the scale either.
How do I rescale trees in the terrain editor?
I dont have a solution to your problem but I have to say, your question title made me smile! :)
I have the same problem, and I have tried everything I can think of. Including creating a new prefab and putting scaled tree inside of that. No luck.
Answer by Aieko · Dec 13, 2013 at 08:49 PM
Select the tree either in the scene window or the hierarchy window, Then it will show up in the "Inspector" window, where you should see an option to scale the tree on both the x,y and, z axis.
Hope this helps.
No, this is not how the terrain editor works. The terrain editor has a Place Trees facility. No child objects are created in the hierarchy under the Terrain Editor.
I am currently having same issue there seems to be know way to scale trees created using the tree editor when painting them on a terrain. If any one knows a solution please share. The only workaround I can see if to place them by hand!!
Answer by vfxjex · Mar 01, 2015 at 12:48 AM
scaling the transform of the tree wont affect the procedural trees in the terrain. check this out for some solution. http://forum.unity3d.com/threads/unity-tree-scaling-inside-terrain-no-effect.98774/
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