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Question by Elgirhath · Mar 28, 2016 at 06:34 PM · arraystringmanagement

Access to objects using string

Hi, i'm creating simple card game and i have already about 100 textures for cards. First i need to create some database (e.g. attack of each card) and the easiest way to do it is to have some place in the inspector where i could drag and drop each texture matching them with their attack. The problem is that 2d arrays don't show in the inspector so i have to use 12 1d arrays. Then i have a trouble, cause i need some easy way to manage them and id like to know if there is some way to do it with string or sth.

 public Texture[] Attack_0;
 public Texture[] Attack_1;
 public Texture[] Attack_2;
 public Texture[] Attack_3;
 public Texture[] Attack_4;
 public Texture[] Attack_5;
 public Texture[] Attack_6;
 public Texture[] Attack_7;
 public Texture[] Attack_8;
 public Texture[] Attack_9;
 public Texture[] Attack_10;

 void Start()
 {
     for (int i = 0; i < 11; i++) {
         string x = "Attack_"+i;
         //some instructions using "x" to manage arrays
     }
 }

Thanks for any help!

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avatar image Link0n3 · Mar 28, 2016 at 09:44 PM 0
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If I understood correctly you need a structure that is a (Dictionary). To put it simply a dictionary consist on a collection of key and value pairs. Given a key you can get the associated value and to store a new element you have to give a key and the value. The key since it is used to indexing the structure must be unique. In your case you could use the string as a key and the Texture as the value.

Another different problem you will find is having such amount of textures loaded in realtime, but that s for later :)

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