Question by 
               rockdevels · Mar 12, 2021 at 12:43 PM · 
                load level  
              
 
              SceneManager.LoadScene(); is not working correctly
I initialize the "Max Sdk" object in the scene. At the first launch, everything works fine.
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- But when I click restart, I have it initialized twice
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if I click restart again, it initializes three times, and so on.it seems that unity does not delete the scene when using LoadScene (), has anyone encountered such a problem?
 
                 
                2021-03-12-15-29-48.png 
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                2021-03-12-15-37-57.png 
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