Why is my characters Y position being controlled by its Gravity Scale?
I am trying to make the character fall normally; however, the character's Y position is set to a certain point which is lower the higher I set the Gravity Scale. Here's my code:
void Update()
{
xinput = Input.GetAxisRaw("Horizontal");
}
void FixedUpdate()
{
rb.MovePosition(new Vector2(rb.position.x + speed * xinput, 0));
}
}
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