Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Raider00321 · Feb 19, 2016 at 01:56 PM · generalterrain gen

Gradient blending textures from different vertex points

Background I'm working on a procedural terrain generator, similar to a voxel engine, except, instead of drawing cubes at a voxel point, I'm using voxel as vertex points It's worked well so far, but am unsure how to proceed with blending different textures from textures assigned at these points.

alt text

Current generation

The problem What i am having difficulty with is drawing textures from each vertex, which end up blending mid-way.

I have attempted to do with this shaders, but I don't have much experience other than the basic shader here and there.

Does anyone have any points/suggestions on a way to tackle this problem?

Thanks,

Raider00321

example.jpg (206.9 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Teravisor · Feb 19, 2016 at 04:45 PM 0
Share

I don't understand from your question: you want textures to blend, or you want them not to blend?

If blend, then look at Unity Terrain shaders how they work. They do a shader pass for each 4 textures which first writes, then each pass adds color of texture with specified alpha (yes, each vertex has N alphas supplied where N is amount of textures used by terrain - only 4 gets sent to shader per call though). Blending of alpha is done automatically when you send it from vertex shader into fragment shader.

If not blend, then each voxel part that must not blend with neighbours must have separate vertices from each of its neighbours.

avatar image Raider00321 Teravisor · Feb 20, 2016 at 04:29 AM 0
Share

yup, I do want them to blend. I'll take a look and see if i can find the source for the unity terrain shaders, Thanks :)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Getter and Setter in C# 2 Answers

This is the behavior of my file in virustotal should I be concerned? 0 Answers

Unity after fixing build with error kept getting error until I changed build name 0 Answers

Perlin noise gives the same result every time 1 Answer

Unity Ads Quesition 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges