Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fhefter · Dec 13, 2016 at 10:12 AM · unity 5external-libraries

DLL in plugin folder not loaded?

Hallo

I have a running project under .NET3.5 and VisualStudio 2015.

It uses an external dll "OSIsoft.AFSDK". Everting is fine, no issues.

THEN

I moved all dll's (I copied the files one by one from references) to the plugin folder of the Unity project and got the error below.

WHAT I tried

  1. Changing plattform setting in Unity of all dll's set to x86_64 and back to "Any CPU"/"Windows"

  2. Inspected the dll's with ildasm for the right version and existence of the methods. Result -> All Methods/Functions are existing.

  3. Several restarts of Unity and Windows

  4. Checked all solution found with google

  5. Removed the System.*.dll's (The error is the same in this case!)

WHAT I don't understand

  1. What is the difference between VisualStudio and Unity? Why do they handle the dll's different?

  2. When I change the System.Core.dll setting to x86 / Windows it should not be loaded. When I revert the setting it should load it. Whats wrong here?

  3. Where can I reliable see what dll's are loaded and where from?

  4. Why is the System.Core.dll not loaded when I put it into the Plugin folder?

Target is just Windows / x86_64

Unity 5.4.2f2 Personal

 Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
 
   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
 
   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
 
   at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0 
 
   at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0 
 
   at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0 
 
   at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0 
 
   at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0 
 
   at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0 
 
 The class System.Diagnostics.Eventing.EventProvider could not be loaded, used in System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
 The class OSIsoft.AF.Diagnostics.EventProviderVersionTwo could not be loaded, used in OSIsoft.AFSDK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6238be57836698e6
 The class EventData could not be loaded, used in OSIsoft.AFSDK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6238be57836698e6











Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fhefter · Dec 14, 2016 at 08:26 PM 0
Share

I got the information from OSIsoft that their AF SD$$anonymous$$ is not compatible with mono - but their WEB SD$$anonymous$$ is.

Since I did some development already with the AF SD$$anonymous$$ I look for a possible wrapper.

Do you have any idea how to do this? I'm absolutely new to this subject.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Some UI text disappears on some platforms 0 Answers

code in void not executing 1 Answer

Cannot play a disabled audio source? 1 Answer

webGL create html file that run on firefox but getting an error on unity editor saying unexpected token 0 Answers

Audioclip error using NAudio to open MP3 file on Windows 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges