Unity cuts off my blender animation cycle?
Hey guys, I've done some really smooth animations for my player model in Unity and I spent a ridiculous amount of time getting it perfect. Now I import it into Unity through good old drag and drop and set up the animation all good to go, only to notice that what looks like smooth fluid animation is choppy, short and cut off.
I went back into blender and checked the animation and again it looks very smooth, natural and the movement is really good but for some reason, Unity is messing up the animation by making it somehow shorter.
Does anyone have experience with this?
Also due to the model being in an upcoming game, I cannot upload or share the model, sorry :(
I had a look around through the forums and other people's questions but they haven't helped me at all, so this is why I'm asking for help here.