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Question by
thunderbuns · May 24, 2018 at 09:44 PM ·
c#physicsmeshmeshcollider
Adaptive Mesh
I am trying to apply a mesh collider to an object. In order to do this, the object needs a mesh and that is the problem. I have meshes for the objects, but the objects have an animater applied to them. Which means that the mesh stays frozen while the object moves independently. Is there some way to make the mesh adapt to the object? This is what it looks like:
[1]: /storage/temp/117550-unitypic.jpg
unitypic.jpg
(117.4 kB)
Comment
Answer by ShadyProductions · May 24, 2018 at 09:48 PM
You need to rig bones to the model, where you can then use the bone structure to animate the object. https://www.youtube.com/watch?v=oB8jFMJveKU
Interesting... Thank you. But I think that I already have the bones mapped out. Does this look about right:
unitypic.jpg
(84.3 kB)