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Question by Epsilone · Mar 15, 2016 at 10:49 AM · collidertriggercloth

how to attach a capsule to a cloth and/or trigger events when cloth enter a zone

Hi,

I have some difficulties with cloths. Actually I have two difficulties, but first my setup: I have Unity 5.3.2f1 and I'm working with a piece of cloth that hang from a sphere. My cloth is a child of the sphere and stick to it so when I move the sphere (with transform.localPosition += new Vector3(.04f, 0, 0); ) the cloth moves too with realistic movements.

1) I would like to attach a capsule on the cloth (in the middle) like it was stick to it. I tried to edit constraints and put max distance at 0 for the point colliding with the capsule but then the cloth is attached to the capsule and I want the opposite. I tried to add the capsule collider to the Cloth's component capsule colliders but then the cloth eject the capsule. I tried to put the capsule as a child of the cloth but then the capsule don't follow the fluid movement of the cloth and just stay at the same place.

2) I would like to detect when my cloth enter a certain zone (delimited by a sphere). I try to follow this tutorial https://unity3d.com/learn/tutorials/modules/beginner/physics/colliders-as-triggers but that didn't work. I guess cloth don't appreciate Mesh collider component but I don't know what other collider component I can add for this to work.

I quite knew to unity but I learn fast, however I really have difficulties with this cloth stuff. I hope there is a way to do that.

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