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Question by grimmy · Nov 19, 2014 at 06:05 PM · unity5webgl

Will WebGL support WWWObject?

I have the Beta version of Unity 5. There are currently some issues when exporting to webGL and disabling anything to do with Network seems to help. I was just wondering however if eventually webGL will support things like WWWObject?

For example, I want my webGL game to be able to load files from a folder which resides on the same server as the game itself.

Will that be possible?

Cheers

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avatar image Chris333 · Jan 16, 2015 at 12:10 PM 0
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That would be rly nice to know. I have project which is using the solution of http://wiki.unity3d.com/index.php/Server_Side_Highscores.

  • ui and GUI elements not showing up on the webGL build which runs on a local xampp

  • on the local unity server "localhost:xxxxx" the webGL build shows the ui and gui elements but with the default content, so that it looks like that it can't pull the informations out of the $$anonymous$$ySQL-DB

  • in unity5 editor play-mode erverything works correct, ui and gui showing up with the content of the DB

I'am using unity5 beta 18.

Edit I cleaned the Browser cache and the build folder of unity and know everything is working.

@grimmy Reading from the DB like its in the wiki is working in WebGL with unity 5 beta 18. So it seems that the wwwObject will be supported in WebGL.

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Answer by jonas-echterhoff · Jan 29, 2015 at 02:21 PM

The Unity WWW class is supported in WebGL (with some security restrictions in place). There is a page in the Unity 5 Manual on networking which describes this very well.

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