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Question by NachoMiguel · Sep 02, 2017 at 04:07 AM · transformvector3translate

Y value in transform.Translate when not grounded - gravity problem

I am moving my object with transform.Translate. One condition i have in my Update method is to check if the object isGrounded, like this:

 if (IsControllerGrounded())
 {
     verticalVelocity = 0;
 }
 else
 {
     verticalVelocity = gravity;
 }

What is not working is the "gravity" variable. This is the complete code:

 private CharacterController controller;
     float moveSpeed = 6;
     float gravity;
     float verticalVelocity;
     float jumpVelocity;
     float velocityXSmoothing;
 
     void Start()
     {
         controller = GetComponent<CharacterController>();
         
         gravity = -1f;
         //jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
 
     }
 
     void Update()
     {
         if (IsControllerGrounded())
         {
             verticalVelocity = 0;
         }
         else
         {
             verticalVelocity = gravity;
         }
 
         Debug.Log(verticalVelocity);
 
         if (MobileInput.Instance.SwipeIzquierda)
         {
             gameObject.transform.Translate((-1 * Time.deltaTime * moveSpeed), verticalVelocity * Time.deltaTime, 0);
 
         }
         if (MobileInput.Instance.SwipeDerecha)
         {
             gameObject.transform.Translate((1 * Time.deltaTime * moveSpeed), verticalVelocity * Time.deltaTime, 0);
         }
     }


When i start the game i have the object like this:

alt text

So the object is supposed to fall to the ground, because at the beggining is not grounded. But this is not happening, the object stays up there. In the console if i log the "verticalVelocity" variable i can see that is correctly set to -1f.

Am i missing something in the Translate method?

Thanks

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