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Question by misterman116 · Jul 12, 2017 at 06:48 PM · tutorialspace shooterfx

Space Shooter Tutorial - Explosions not appearing when objects are destroyed.

I had everything working fine but all of a sudden my explosions stopped working when my spaceship/astroids/bolts collide. When objects collide they are destroyed as intended. I can't figure out what is wrong with the code. I have the explosion mapped to the explosion box within the Inspection panel. The following code is from my DestroyByContacts script which is attached to my asteroids.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyByContact : MonoBehaviour {
public GameObject explosion;

 void OnTriggerEnter(Collider other)
 {

    
     if (other.tag == "Boundary")
     {
         return;
     }

     Instantiate(explosion, transform.position, transform.rotation);
     Destroy(other.gameObject);
     Destroy(gameObject);
 }


}

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avatar image agarwalr · Sep 18, 2017 at 06:14 PM 0
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I have this exact same problem. What version of Unity are you running? I'm on 2017.2.0b9

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