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Movie texture not playing in standalone build
I have applied movie texture to screen of TV. Its working fine in editor but when I build and run unable to see video.
I'm having this same issue on Unity 5 beta 15. Everything works great until I do a build for standalone for/on windows 7. After building for standalone I must enter play mode for the movie texture to come back in the editor mode. Has anyone figured out how to fix this?
Hi Asum1, if you're using the Unity 5 beta, they've been working for me since beta 18.
Answer by KainAsylum · Apr 10, 2015 at 10:33 PM
We ran into this as well. Not with Unity5, but with 4.6x.
I am not sure if this would be relevant to your case, but the results changed when we lowered the screen resolution.
Ultimately, I tracked the issue down to some weirdness with the use of Playmaker and Canvas to play movies. We had another movie that used the old method inside OnGUI, and so I got rid of the Playmaker/Canvas method of movie playback and used GUI.DrawTexture, instead.
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