Ambient Lighting isn't baking properly
For some reason, my ambient light setting seems to be completely ignored when I bake my lightmaps. Messing with the indirect intensity slider makes the bake somewhat lighter or darker, but nothing I do with the ambient color or intensity makes any difference once I bake the scene. Does anyone have any idea what I could be doing wrong? Or if there's some way I can get around this, and have ambient lighting rendered in real time or something?
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