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Question by Jiraiyah · Nov 15, 2015 at 03:34 PM · movementaxisvertexprocedural meshnormal

moving vertex along normals by code

if you ever worked with 3d painting digital sculpting stuff, like what you have in maya or even better zbrush (don't mention it's 2.5 because i know) or mudbox, you know that they give you sort of brush that can pull or push vertices along their normals. I am developing a mesh procedurally without a problem, i can use a brush to pull up or down the vertices on the world's up vector, what i can't figure out is how to move those vertices along their normal axis, can anyone help me and guide me toward an article or a code snippet on how to do it? thanks

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avatar image Jiraiyah · Nov 15, 2015 at 03:49 PM 0
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Grrr am i stupid? wouldn't adding the normal vector3 to the position of the vertex solve the problem? i mean, if i would want to move the vertex exactly one unit from the normal wouldn't it be the position + normal?

avatar image DiegoSLTS Jiraiyah · Nov 15, 2015 at 04:01 PM 0
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I guess that mesh normals are in local space, and position is in world space. Try doing:

 position += transform.TransformDirection(normal);

http://docs.unity3d.com/ScriptReference/Transform.TransformDirection.html

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