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Question by UnityAlexV · Feb 17, 2016 at 05:11 AM · c#public variableshare

Have 1 Global Variable With 1 True Value

Hello. I have multiple scripts within my game, and they are all accessing a single variable, a public money.

 public float money;

The problem is that when I try to access this variable in other scripts, i.e:

 GameObject dismaster = GameObject.Find("Master");
         moneyComp = dismaster.GetComponent<GlobalMoney>();
         dismoney = moneyComp.money;

It essentially creates a new variable in each script that has the same value as this global value is when it is assigned. It is reading said variable, but I need it to share the variable, and write back to this master. I suppose I could manually do it, but that seems extremely complex. Any ideas?

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Answer by EmHuynh · Feb 17, 2016 at 07:24 AM

Hello, @UnityAlexV.

You can create a public function in GlobalMoney.cs script that can change the value of the float variable, money. Then call it from the other script.

In GlobalMoney.cs:

 public void SetMoneyMethod( float amount ) {
     money = amount;
 }

In the other script:

 void Update()
 {
     if( Input.GetKeyUp( KeyCode.Space ) ) {
         SetMoneyMethod( 2016 );
         Debug.Log( moneyComp.money );
     }
 }

Or set it directly.

In the other script:

 void Update()
 {
     if( Input.GetKeyUp( KeyCode.Space ) ) {
         moneyComp.money = 1337;
     }
 }


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