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Question by grdomenico · Feb 10, 2018 at 11:54 PM · bulletdamagehealthbarhealth

Bullet Damage Player's Healthbar,Bullet Damage Other Player's Health

Hi,I setted the bullet script that when i shot a player his healthbar take 10% damage,but when i shoot a player his healthbar go to 10%. Bullet Script:

     void OnCollisionEnter(Collision collision)
     {
       GameObject hit=collision.gameObject;
       Health health=hit.GetComponent<Health>();

       if (health != null)
       {
         health.TakeDamage(10);
       }

     Destroy(gameObject);
   } 

Health Script:

     public const int maxHealth = 100;
     public int currentHealth = maxHealth;
     public RectTransform healthbar;

     public void TakeDamage(int amount)
     {
         currentHealth = amount;
         if (currentHealth <= 0)
         {
             currentHealth = 0;
             Debug.Log("Dead");
         }

       healthbar.sizeDelta = new Vector2(currentHealth * 2, healthbar.sizeDelta.y);
     }
 }

Sorry for my bad English, Wrasty

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Answer by RavenHardt · Feb 11, 2018 at 12:01 AM

@grdomenico Health Script:

  public const int maxHealth = 100;
  public int currentHealth = maxHealth;
  public RectTransform healthbar;
  public void TakeDamage(int amount)
  {
      currentHealth -= amount;
      if (currentHealth <= 0)
      {
          currentHealth = 0;
          Debug.Log("Dead");
      }
    healthbar.sizeDelta = new Vector2(currentHealth * 2, healthbar.sizeDelta.y);
  }

}

This is the fixed version, you forgot to take away the amount instead you were setting your health to it!!!

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Answer by grdomenico · Feb 11, 2018 at 09:43 AM

Thanks very much!!

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