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Question by DaiMangouDev · Sep 13, 2015 at 01:21 PM · c#editoreditorwindowassetdatabase

How do I return the path of a sub-asset in an AssetDatabase ?

How do i return the path of a sub-asset in an asset database ?

Return the path of 'Comp 1' in 'Comp Project'

This is just for example , I actually hide all the sub-assets via HideFlags, so that only Comp Project is seen. Do they actually have individual paths ? I am trying to delete Comp1 via script . I tried AssetDatabase.DeleteAsset but I can t get the path...

Return the path of 'Comp 1' in 'Comp Project'

comp6.jpg (13.0 kB)
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avatar image Serdan · Sep 13, 2015 at 01:26 PM 0
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As far as I know you can't. To delete an asset I load everything from the file and use DestroyImmediate() on the object.

avatar image DaiMangouDev Serdan · Sep 13, 2015 at 02:13 PM 0
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I just tried this

       UnityEngine.Object[] allassets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(path to Comp Project));
  string final = (allassets.ElementAt(1).name);

it will return the name Comp1

but that is all i got so far . I tried to do this

    AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(path to Comp Project +"/"+ final));

but as expected noting happens

avatar image Serdan DaiMangouDev · Sep 13, 2015 at 06:55 PM 0
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As I said, I don't think you can do it that way. Use DestroyImmediate(myObject, true) to delete the object.

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