IVE FIGURED IT OUT
all unity 5.6 builds retroactively stopped working
editor works, development flagged builds work. Normal builds don't. Every unity 5 build of my game since upgrading from 4.6 more than 3 months ago is now retroactively broken on both mine computers and friend's.
my simple menu scene works just fine, but the game scene is completely broken, while the scene loads, and fmod plays music just fine, its either just black scene and logs just stop after first frame or two, or it some pieces of the game get inited but the game is still broken player transform cant get from zero position, and still no exceptions in logs.
I was using 5.6.1 updated now to 5.6.3p3, issue is the same with 2017 builds of the same project. All the old 5.3 builds of the project still work flawlessly.
this would seem like script issue, but the fact that all previously working exe's of the game are broken too makes this way over my head. any pointers would be lovely.
edit: so the old splashscreen confused me, its old 5,3 build that work. with upgrade from 5,3 to 5,6, ive added rewired and playersave which are both suspect since rewired uses probably some system stuff and playersave I just c# script for saving into appdata saves, which all builds share. But I tried bruteforce cutting out both rewired and playersave, with just getting it to compile and load the scene , and it still doesn't work.
hi; u mean u have an exe. file that works before but not now ?
exactly, all the built exe's ive made since upgrading to unity 5 over 3 months ago that used to work now exhibit the same broken behaviour
the export file don't have any thing to do with unity , your problem must be some where else ;