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mobile design for sprite heavy game?
I need to advice about the design of a game that contains alot of sprites (about 3000)
in 1 scene.
first, is it even possible or should I divide the sprites for mulitple scenes?
the reason I want all the sprites (which are static btw) in 1 scene is becuase I want to do a smooth movement of the camera between levels.
if it is possible, I'd like to know a couple of thing related to the design:
should I instasiate them all before the game begins, during the level, or just put them myself in the editor manually (the mainCamera only sees 30 sprites when the scene loads).
should I use LoadLevelASync from the main menu, if so, when? when the main menu loads? when the player click start?
any advice regards the designing would be much appreciated!
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