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Question by Cherno · Feb 16, 2017 at 09:47 PM · inheritanceinventory systemitem

Class inheritance for Item system question: Instance needs to be both Weapon and Ammo subclass

I have three classes: a base Item class as well as two classes inheriting from it: Weapon and Ammo.

 public class Item {
      public string name;
      public Texture2D icon;
 }

 public class Weapon : Item {
          public int ammo_max;
          public int damage;
     }

     public class Ammo : Item {
              public int amount;
         }

So far, so good. Now my problem: I want to have grenades that can be both: Weapon and Ammo. They could be loaded as Ammo for a grenade launcher (Weapon) or they could be a Weapon themselves (thrown). Is there an elegant way of accomplishing this, or have I walled myself in with my item inheritance? :)

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Answer by IgorAherne · Feb 16, 2017 at 09:59 PM

You can only inherit from one class ever, but can also inherit from multiple interfaces at the same time

Interfaces are just forward-declarations of classes's functionality, simply giving a guarantee that particular functoins can be invoked on your objects who use such an interface.

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Answer by anathemort · Feb 17, 2017 at 08:25 AM

If your Ammo class is going to stay that simple, you could change it to be something like this

 interface IAmmoCommidity
 {
     int Amount { get; }

     void Consume();
     void Consume(int amount);
 }

Then your Grenade would extend Weapon and implement the new IAmmoCommodity interface. If you have lots (or really, more than one) of different types of mixed weapon/ammo objects, you could have a WeaponCommodity intermediary class to handle the default implementation of the interface.

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