Question by
Robin1002 · Nov 26, 2015 at 05:43 PM ·
iostextureoptimizationsizecompression
IOS App bigger than Android app
Hello, I am currently developing an app ( an arcade game ) with Unity standard and I want to release it on iOS and Android. It is almost finished , but I have a problem : the game on Android weights 48 MB against 487 MB on IOS.
The editor log says : "Complete size 60 MB 100.0%" but on IOS the app weights 487 MB. The compression format of my textures is : RGBA Compressed PVRTC 4 bits.
Do you know how to reduce the size of my app ?
Thanks
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