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Question by
zhou_heng · Feb 16, 2016 at 01:04 PM ·
ordertransformation
Ask about the order of transformation
Hi,
We know that the order of transformation such as translation, rotation and scaling as well as the order of angles in rotation matters when applying them. The parameters of transformation are displayed in Unity GUI without any hint of order because it is not important for some work, but when writing low-level scripts we have to be aware of it. Now I've already known that the order of angles in rotation is Z->X->Y, but what about basic transformations like translation, rotation and scaling? The experiment suggested me that the order of application of these transformations are Scale -> Rotation -> translation(Position), but I am not sure. So, could anyone please confirm that? Thanks a lot.
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