Question by
Reaper9806 · Dec 27, 2016 at 03:46 PM ·
movementtransformnetworkjitterridgidbody
Unity network transform massive movement jitter jumps
I'm getting massive movement jitter on my network transform. The rotation is smooth af, yet the movement itself makes these sort of jumps by 10 to 15 units of distance (by eyeball mesure). I'm using ridgidbody movement, my NetworkTransform is set to Ridgidbody3D, and I'm using the standard settings on all the interpolation options, save the rotation, which is at 10.
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