Question by 
               PheonyXtreme · Feb 15, 2016 at 06:08 PM · 
                animationspritessprite editorpivot-point  
              
 
              How to better place pivot points in the Sprite Editor?
Hey. So I was woundering how to better place the pivot points to achieve a better, more smooth moving animation? I used Spriter Pro to create my animations, and I exported them as Sprite Sheets. Then I used auto slice function to slice them, after which I adjusted some of them manually.
Since the sprites have variable widths and heighs, the animation is shaking if I use any of the automatic pivot points. Is there a way to do this easly than trying to place them pixel perfect? Thank you for your time.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                