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Question by ridgedtip · Feb 09, 2016 at 11:49 PM · namespacemethodfieldcontainscannot

I have an error and don't know what the cause is, help?

So I have been coding a game that involves zombies, currently I am working on the animation and pathfinding. Whis is my nav mesh code that gets the error:

 ***// Update is called once per frame
     void Update () {
         nav.SetDestination (player.position);
         controller.SetFloat ("speed", Mathf.Abs (nav.velocity.x) + Mathf.Abs (nav.velocity.z));
     
     }***

And this is the error I get:

"A namespace cannot directly contain members such as fields or methods."

PLEASE HELP! D:

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avatar image ridgedtip · Feb 09, 2016 at 11:51 PM 0
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The specific line that gets the error is

void Update () {

avatar image LazyElephant · Feb 10, 2016 at 12:08 AM 0
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Could you post the rest of this code? Unless your Update function is outside of a class definition, this code snippet probably isn't the problem.

avatar image ridgedtip LazyElephant · Feb 10, 2016 at 01:05 AM 0
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Yes I will post it in this comment, thanks for replying!

 using UnityEngine;
 using System.Collections;
 
 public class Enemycontroller : $$anonymous$$onoBehaviour {
     Nav$$anonymous$$eshAgent nav;
     Transform playerpos;
 
     // Use this for initialization
     void Awake () {
         nav = GetComponent <Nav$$anonymous$$eshAgent> ();
             playerpos = GameObject.FindGameObjectWithTag ("Player").transform;
             controller = GetcomponentInParent<Animator> ();        
     
         }
     }
     
     // Update is called once per frame
    
 
 
 
 void Update () { 
         nav.SetDestination (player.position);
         controller.SetFloat ("speed", $$anonymous$$athf.Abs (nav.velocity.x) + $$anonymous$$athf.Abs (nav.velocity.z));
     
     }




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Answer by ata_2 · Feb 10, 2016 at 10:41 AM

from comment post if you count you can see update function is outside of MonoBehaviour delete one of } before update and add it to end

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