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Question by harvz16 · Jan 16, 2017 at 03:01 AM · editorattribute

Calling a static function just before the editor plays

Hi all,

I'm looking to get a function called just before the game starts playing in the editor, this is mostly so I can do some basic automation of some clean up scripts and list building.

I've come across a few attributes that are called just after the game starts playing (such as 'PostProcessSceneAttribute') but I would like for these changes to be saved so it would be ideal for it to be called before play starts.

Thanks for any help.

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