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how can i tell to my application made by unity to disable my GPU and force to work with CPU only ?? and how can i make sure, it is using only cpu , not gpu ??
i made simple redcube which can constantly rotate by unity... unity profiler can tell me about rendering on GPU and CPU as well, But my question is how can i disable my GPU from unity and force to work with cpu only ,, and how will i check it for the same ?
If you don't use the GPU, they'll be no way of seeing your red cube rotating.... is that what you want?
i only just want to check , is there any way to run that sample only on cpu ?? i want to render that only on cpu . and eager to see how it runs on cpu only.
will it run ?? or is there any possible way to do the same ??
Answer by DiegoSLTS · Aug 09, 2016 at 12:19 PM
Look at the standalone player command line arguments here: https://docs.unity3d.com/Manual/CommandLineArguments.html
Check -batchmode and -nographics.
i checked that @DiegoSLTS but if we open in batchmode or nographics mode we cant see anything right , so i wonder how can i render that sample and check whether it is using gpu or not ???
I missunderstood what you wanted to do. It sounds like you want to do software rendering ins$$anonymous$$d of hardware rendering, is that right? I guess you can't do that with Unity.
yes software rendering @DiegoSLTS, you mean there is no way in unity to render or check that sample only on cpu ?
Answer by the_Bad_Brad · Aug 09, 2016 at 03:13 PM
You need the GPU to render the image and CPU to compute the physics so you need both to run a Unity app.
Thanks for the reply but that's i know , and actually i made a sample which is compatible to adreno gpu and i am going to render that sample on with and without adreno gpu board for just differentiation,
so @Nuclear-Nadal again my question is , can we disable gpu from unity or from android side , so i can check if there is not gpu , how it runs on cpu.
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