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How to create a Script from another Script on runtime
I want to create a script or import a script from outside the game on runtime. But without using the AssetBundle. Thank you in advance.
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Did you ever work out how to do this? I've been looking everywhere and have no idea please share how if you did.
Answer by Jeff-Kesselman · Jun 11, 2014 at 04:23 PM
What you are asking about I think is run-time scripting.
There is no simple answer for that. I suggest you google "Unity runtime scripting" and look through all the various discussions.
What I do is that I have created a scripting framework with code in UnityScript that I process using eval()