Question by 
               Gohan1 · Nov 23, 2015 at 04:47 PM · 
                particlesoptimizationphysics2d  
              
 
              optimize thousands of sprite prefab
I need to instantiate a coin every update on mouse click because I need rigidbody and collider in each prefab and I cant have unitys particle system to collide with each other. its just a simple very small coin sprite. the problem is i cant use object pooling because the game play allows the user to instantiate so many before the coin go off screen. so I cant use object pooling or particle system what now?
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