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Question by pcdubas · Dec 24, 2015 at 06:17 PM · androiddataexternal

How to deploy app with "pre-installed data"?

Overview:

I have a program that reads XML files and an editor provided with the program. Users can create and share one or more XML.

What I got: I export my Windows project to VS and do a lot of stuff out there, it's easy to put all the XML into a folder, which is set to export. The data will be there the first time the user start the application.

The Problem: I went to an Android version, Unity has some mechanism like that? I can do thatin Unity, develop an application for Android/Win/IOS with initial XML files?

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Answer by Yury-Habets · Dec 28, 2015 at 09:59 AM

You could try publishing your XML in assets/ folder and get it through the asset manager.

Though the correct way is probably to use asset bundles and http://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html. File operations are not really typical and recommended for a mobile platform.

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