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This question was closed Feb 14, 2016 at 10:41 PM by hexagonius for the following reason:

http://docs.unity3d.com/Manual/NullReferenceException.html

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Question by nathanael_cassagnol · Feb 14, 2016 at 09:21 PM · nullreferenceexception

Null Reference Exception on C# script

Im trying to get this pickup script working and I keep getting the Null Reference Exception Error for line 28

"NewWeapon.transform.SetParent(player.transform);"

As you can see New Weapon and player are both found in the script. New weapon is created and player is the object the script is attached to. So I cannot for the life of me figure whats coming out null.

If somebody could help me solve this it would be greatly appreciated.

using UnityEngine; using System.Collections; public class SwitchWithPickup : MonoBehaviour { %|-762413517_1|% %|-1848002003_2|% %|1814450058_2|% %|-905520308_3|% %|-805487823_5|% %|1668055449_6|% %|-2081906248_4|% %|-912623362_5|% %|-1988582474_6|% %|-523839565_7|% %|-1510337148_8|% %|-1690468637_9|% %|-1926582400_13|% %|882512063_1|% %|-1473455472_11|% %|-1003367730_16|% %|-1860349403_17|% %|-237406474_18|% %|308905561_19|% }

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avatar image gjf · Feb 14, 2016 at 01:09 AM 0
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please repost your code and format it properly.

avatar image nathanael_cassagnol · Feb 14, 2016 at 03:24 AM 0
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 using UnityEngine;
 using System.Collections;
 
 public class SwitchWithPickup : $$anonymous$$onoBehaviour {
 
     public string childThatWillBeReplaced;
     GameObject weapon;
     GameObject pickupTrigger;
     GameObject player;
 
 
     void Start () {
         weapon = GameObject.Find (childThatWillBeReplaced);
         player = this.gameObject;
     }
 
     void OnTriggerEnter(Collider other) {
         pickupTrigger = other.gameObject;
 
         if (other.CompareTag("pickup"))
         {
             other.tag="Weapon";
 
             Destroy(weapon);
 
             GameObject NewWeapon = Instantiate(other, transform.position, Quaternion.identity) as GameObject;
 
             NewWeapon.transform.SetParent(player.transform);
 
             Destroy(other.transform.gameObject);
 
         }
     }
 }

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