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Terrain heightmap isn't smooth
Hello! I'm new to terrain in Unity. I'm trying to make a snow clearing game as you can see in the picture below. I've set up a new terrain as snow, and on the cleared part, I've changed terrain's mesh height to zero. The problem is that the edge isn't smooth. From the picture, when going towards the right direction it appears smooth but the opposite direction isn't smooth. I want to make it smooth on both directions. Anybody please help?
Check your Pixel Error settings in Terrain, the higher the number the greater the smoothing. Also could be your heightmap resolution. If you terrain is 1000/1000 and your heightmap resolution is only 1024x1024, then you're only going to have height details about every .95 meters. The larger the terrain, the larger the heightmap will need to be to make it appear smoother.
Definitely will check that out. Thanks for replying!