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Question by legoguy_1 · Feb 14, 2016 at 05:47 PM · c#waitforseconds

WaitForSeconds

I am trying to code a game in C# where if you collect something, text will show for 10 seconds and then disappear. I am trying to use WaitForSeconds, but when i collect the object, the text just stays on the screen. Here is my code.`using UnityEngine; using UnityEngine.UI; using System.Collections;

public class CoordinatingConjunctionText : MonoBehaviour {

 public Text CcText;

 // Use this for initialization
 void Start () {

     CcText.text = "";
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }

 void OnTriggerEnter (Collider other)
 {
     if (other.gameObject.CompareTag ("Player")) 
     {
         CcText.text = "COORDINTATING CONJUNCTION" +
             "\n-Most common of 3 types" +
             "\n-Joins words, phrases, and clauses together" +
             "\n-Goes between the words that are being linked" +
             "\nEx. Apples AND Cheez-Its are my favorite snacks." +
             "\nEx. I had to climb the mountain, explore the cave, OR scuba dive." +
             "\nEx. How he sings AND how he talks are very different.";
         WaitAndCloseText ();
     }
 }

 IEnumerator WaitAndCloseText ()
 {
     yield return new WaitForSeconds(10);

%|-436420141_29|% } } `

I'm sorry that not all the code is there, the system did something funny. Here is a picture of all of it.alt text

screenshot-3.png (41.1 kB)
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Answer by hexagonius · Feb 14, 2016 at 06:30 PM

Instead of

 WaitAndCloseText ();

use

 StartCoroutine (WaitAndCloseText ());


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avatar image legoguy_1 · Feb 15, 2016 at 12:51 AM 0
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hmm. That didn't work for some reason.

avatar image EmHuynh · Feb 15, 2016 at 04:58 AM 0
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@legoguy_1 That's odd. It should work. I took a step further and wrote a mocked up version of your script and it works perfectly.

avatar image legoguy_1 · Feb 15, 2016 at 08:49 PM 0
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Which line should the StartCoroutine be on?

avatar image EmHuynh legoguy_1 · Feb 15, 2016 at 09:56 PM 1
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In your OnTriggerEnter function, you wrote this: WaitAndCloseText (); Replace that with StartCoroutine( WaitAndCloseText() );.

avatar image legoguy_1 EmHuynh · Feb 16, 2016 at 10:52 PM 0
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It still won't work. That's so weird. I even deleted the script and re wrote it. Is the script supposed to be linked to the collectible because that is what i have done.

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