Why won't waterbasicdaytime load textures/materials
I'm trying to use the waterbasicdaytime prefab in unity3d (5.3.1 I think is my version.) My problem is that the reflective color (RGB) fresnel (A) and Waves Normalmap textures won't load in it so it's only showing pink. How do I fix that?
image-with-problem-ayyy-lmao.jpg
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Answer by JoshBrodieNZ · Jun 09, 2016 at 11:41 PM
It looks like you might be running into the issue I describe here: https://www.reddit.com/r/Unity3D/comments/4na3fv/water_shaders_in_environment_asset_package_broken/ which has broken your FX/Water (Basic) shader.
Try out the fix suggested there?