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Question by Python10 · Apr 28, 2019 at 04:55 PM · materialsshadowstransparencyfade

Transparency material not receiving shadows

I am trying to make a material which can have its transparency altered. My current material is using the standard shader with the rendering mode set as fade (the rendering mode cannot be cutout because it does not provide me with the option to smoothly fade the material). However, this material cannot receive shadows. I have tried downloading custom shaders mentioned in other posts but none of them have given me the desired outcome. Is there a shader that can both cast and receive shadows as well as being semi-transparent?

The shader should be able to be both opaque and semi-transparent (as shown in the first image) while still receiving shadows, which my current material does not do (as you can see in the second image).

Thanks in advance. alt text alt text

d83345a85dfb6916fbb3144d9e45d099.png (174.1 kB)
c03a183aaacc2f0f25c72c259837b599.png (295.4 kB)
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