Sending live data to multiple WebGL clients from a single host instance
Hello, I'm looking to build a WebGL app that when activated will wait to receive information from a host app. The people would load the WebGL unity project, have a waiting screen, then a video play, that is remotely started by the host (So everyone will see the same video at once). I'm also looking to create a backend where I could make a selection out of a couple videos. For me this is a huge task that I have no idea where to even begin. Any help would be greatly appreciated.
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