Make a chioce with Selectables and button UI objects
Hello everyone, I'm making a Lv Up menu. The player has to select which lv up he wants and then he has to press the accept button. I cannot figure out how to tell whist "selectable" is selected...
here is my code so far
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class LevelUp : MonoBehaviour {
 
     public GameObject LVUPmenu;
     public Selectable Health;
     public Selectable Attack;
     public Selectable AttackSpeed;
     public Selectable MovementSpeed;
     public Button Accept;
 
 
     void Start () {      
         Button accept = Accept.GetComponent<Button>();
         accept.onClick.AddListener(TaskOnClick);
     }
 
     void TaskOnClick()
     {
         if (Health.*isSelected?*)
             HPUp ();
         else if (Attack.*isSelected?*)
             ATKUp ();
         else if (AttackSpeed.*isSelected?*)
             ATKSPDUp ();
         else if (MovementSpeed.*isSelected?*)
             MOVSPDUp ();
     }
Someone has any hint?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                