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Question by MeNowDeal · Mar 29, 2018 at 06:44 PM · scenescene-loadingscene-switchingscenesscene-change

When I load a scene a second time, some objects don't show up

I have two scenes: Menu and Game. I'm using C#.

When you die in the game, you get sent back to the menu with

 SceneManager.LoadScene("Menu");

There's a script with a GUIButton in the menu that, when clicked, loads the game with

 SceneManager.LoadScene("Game");

What I want to happen is that when I click the button in the menu scene, it loads the game as if I just clicked the play button with the game scene open in the editor.

What instead happens is that it goes to the game scene, but some objects from the game scene appear to be missing. I'm not using DontDestroyOnLoad() anywhere.

Some objects from the scene do appear, but others don't. The weirdest thing is that there are some data fields on a script on the missing object that are referred to by some other scripts, and those give values that make sense.

Does anyone have any idea what's going on, or what I can do to get the desired result?

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