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Question by Laguna_Seca · Apr 10, 2017 at 07:41 PM · animatoranimationsstate-machine

Animator trigger does not unchecked after the play of the state

Sorry for my English.

As I understand the trigger should be disabled after the animation was played. In my case, the trigger does not turn off and the animation is played a second time, and only after that the trigger is turned off.

alt text

Animation from the fighting_idle goes to the Left when the trigger checked

Then he returns to the fighting_idle, and for some reason he goes back to the Left.

alt text

If you manually turn off the trigger through the code, this does not happen. But I would not like to do this, otherwise I do not see a difference from the bool. In what there can be a reason?

         if (Input.GetKey(KeyCode.D))
             fighterAnimator.SetTrigger("Forward");
         if (Input.GetKey(KeyCode.A))
             fighterAnimator.SetTrigger("Backward");
         if (Input.GetKey(KeyCode.W))
             fighterAnimator.SetTrigger("Left");
         if (Input.GetKey(KeyCode.S))
             fighterAnimator.SetTrigger("Right");

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