Planar Reflection Probe problem
Hey dear developers,
in my game I'm using a planar reflection probe for a big glass wall in my start area and for some reason i can "see through" the wall. You can see it clearly in the screenshots: Here is the bug that I mean. And here I'm "inside" the glass panels and the wall is indeed solid.
I've tried already: - Changing the size of the reflection probe (either on X and Z axis) - placing the reflection probe outside the glass wall
I hope you can help me out here.
Answer by GottesSchaf · Jun 25, 2021 at 04:30 PM
Okay, I solved it now myself. And here is how:
Inside the Planar Reflection Probe settings, I had to check the box for "Use Influence Volume As Proxy Volume" and expand the capturing box itself on the X axis. It was at 0.3, and now it's at 10.
It works perfectly fine now from all angles.
Your answer
Follow this Question
Related Questions
Possible Reflection probe issue, blue stripes 1 Answer
My build looks like the "Matrix", but my viewport and game runtime look normal. Lighting problem? 2 Answers
Environment Lights 0 Answers
Deferred Rendering, Command Buffers, and Reflection Probes? 0 Answers
Cant change the reflection probes setting in Mesh Renderer 0 Answers