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Question by Janemba3 · Aug 05, 2016 at 10:58 AM · script error

Assets/Controller/Character Controller.cs(4,33): error CS8025: Parsing error

using UnityEngine; using System.Collections;

public class Character Controller : MonoBehaviour {

 public float inputDelay = 0.1f;
 public float forwardVe1 = 12;
 public float rotateVe1 = 100;

 Quaternion targetRotation;
 Rigidbody rBody;
 float forwardInput, turnInput;

 public Quaternion TargetRotation
 {
     get { return targetRotation; }
 }

 void Start()
 {
     targetRotation = transform.rotation;
     if (GetComponent<Rigidbody>())
         rBody = GetComponent<Rigidbody>();
     else
         Debug.LogError("The character needs a rigidbody.");
     
     forwardInput = turnInput = 0;
 }

 void GetInput()
 {
     forwardInput = Input.GetAxis("Vertical");
     turnInput = Input.GetAxis ("Horizontal");
 }

 void Update()
 {
     GetInput ();
     Turn ();
 }

 void FixedUpdate()
 {
     Run ();
 }

 void Run()
 {
     if (Mathf.Abs (forwardInput) > inputDelay)
     {
         //move
         rBody.velocity = transform.forward * forwardInput * forwardVe1;
     }
     else
         //zero velocity
         rBody.velocity = Vector3.zero;
 }

 void Turn()
 {
     if (Mathf.Abs (turnInput) > inputDelay)
     {    
           targetRotation = Quaternion.AngleAxis(rotateVe1 * turnInput * Time.deltaTime, Vector3.up)
    }
         transform.rotation *= targetRotation;
 }

}

bildschirmfoto-2016-08-05-um-125239.png (95.2 kB)
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Answer by btmedia14 · Aug 05, 2016 at 02:22 PM

@Janemba3 The class declaration contains an extra space in the class name:

 public class Character Controller : MonoBehaviour {

should be something like:

 public class CharacterController : MonoBehaviour {
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