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Question by Patxiku · Feb 12, 2016 at 06:55 PM · positionpositioningcondition

Code not executing when condition is true

I'm trying to organize some transforms in hierarchy by code. I have this function:

  private GameObject[,] SpawnCullingGroups(GameObject[,] cG)
     {
         for(int i = 0; i < cG.GetLength(0); i++)
         {
             for (int j = 0; j < cG.GetLength(1); j++)
             {
                 GameObject c = Instantiate(Culler, new Vector3(i * 32f,0,j * 32f), Quaternion.identity) as GameObject;
                 c.name = "CoullingGroup";
                 cG[i,j] = c;
                 foreach (Transform child in GameObject.Find("MapContainer").transform)
                 {
                     if (child.position.x >= c.transform.position.x && child.position.x <= (c.transform.position.x + 32)
                         && child.position.z >= c.transform.position.z && child.position.z <= c.transform.position.z + 32) {
                         child.parent = cG [i, j].transform;
                     }
                 }
             }
         }
 
         return cG;
     }

The problem comes when this piece of code organizes just some of the transforms when they all do accomplish the condition. I get this: http://i.imgur.com/z7qvsPr.png

Extra info: All transforms have 3.2 X size and 3.2 Z size and are perfectly aligned.

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avatar image hexagonius · Feb 12, 2016 at 07:14 PM 0
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could you demonstrate the expected behaviour?

avatar image Salmjak · Feb 14, 2016 at 09:16 PM 0
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I think your problem is the use of "less/greater or equal". The way you have it both cg[i,j] and cg[i+1,j+1] will be able to become the parent. If i=0 then cg[0,0] have the position 0,0. cg[1,1] have position 32,32. cg[2,2] have 64,64. so first the parent become cg[0,0] at position 0,0 for a child at position 32,32. That child will then get cg[1,1] as parent (it is equal to cg[1,1] position and less than [cg1,1]+32), since both statements are still true.

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