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Question by bdoom · Feb 12, 2016 at 05:31 PM · networking

Multiplayer Unet spawn on second player connect.

How do I make the server wait for a second player to connect, and then start spawning objects for player 1 (their base in this case) and spawn player 2 objects (player 2 base) on the other side of the map.

Would this be a unity MatchMaking thing? To simplify it basically I want to make the game wait for two players, randomly spawn their objects on two set points (top left map, and bottom left corner of map). Once it spawns the two players, it gives them control of their game objects (they can click on their buildings and bring menus...etc)

Hmm

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