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Question by mdolnik · Feb 13, 2014 at 03:53 AM · shadertextureculling

Cross Section Shader

I am currently trying to use the cross section shader that was discussed here (bilke's clip.shader) to create a sort of cross section of underground topography.

Currently the shader will cut off one side of a mesh, and replace the inside with a flat colour (1)

I have made a few tweaks to cut off the back-side texture using a new property "depth2" (2)

What I am needing to do, is to also cut off the inner texture as shown in the third picture (edited in paint) (3)

alt text

This is the shader I am currently using

I have tried various things, Culling the back, culling the front, various tweaks with the fragment_shader disposing of parts where the normal is facing away from worldview (not shown in this code)

I guess what I am needing to do is have a way to cull the outside, but show the inside (only through the exposed hole)

2014-02-12_18h43_55.png (160.0 kB)
cross.txt (4.2 kB)
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Answer by Cascho01 · Apr 22, 2016 at 01:39 PM

You may be interested in this.

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