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Question by lightnessking · Dec 01, 2016 at 01:45 PM · movementpathfollowing

How to make a curved 2D Pathfinding for overworld?

Hello,

I was wondering if there was a possibility to implement curved pathfinding into unity 2D scripts.

As of right now I am aware of waypoints and the posibility of using them. However they are not 100%. I'm not sure how to describe exactly what I mean, but I added some pictures to what I exactly want to achieve.alt text

So far I know is that the only posibility is to add hundreds of waypoints to simulate perfect movement. But is there any function that is build-in into unity? Or should I write my own mathematical functions and simply move the character one pixel at the time based on a vector.

Thank you for reading.

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avatar image christoph_r · Dec 01, 2016 at 01:48 PM 0
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Does the exact amount of curvature/easing need to be defined in the editor or is it enough to have vaguely smooth paths? To get a circle like that, you'd most likely need to use splines / curves to define the path, otherwise, adding some sort of inertia to your object might be the solution (i. e. by using Unity's physics.)

avatar image lightnessking christoph_r · Dec 01, 2016 at 04:08 PM 0
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Hello, thank you for your reply.

An example of something I am looking for: https://youtu.be/Lo5PPqHmsI$$anonymous$$?t=54s

If anyone could tell me how that is done that would be amazing!

avatar image christoph_r lightnessking · Dec 01, 2016 at 08:16 PM 1
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Right, these are splines. There are a couple of packs on the asset store, there might be a few free ones on github as well. You could also try and program one yourself, it can be a bit tricky though.

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