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Question by whaleswatch · Dec 03, 2017 at 07:19 AM · score

Increasing score when wall reaches end of screen,Trying to get score to increase when a wall reaches the end of the screen

So I am very new to processing and coding in general. I am just trying to get the score to increase by 1 when a wall reaches the end of the screen. I am struggling a lot with this so any advice would be greatly appreciated!

 float speed = 0, x=100, y=475, gravity=0.1;
 int directionX=1, directionY=0, score=0;
 
 
 Wall [] walls = new Wall[1000];
 
 void setup() {
   size(1000, 500);
   for (int i=0; i<walls.length; i++) {
     walls[i] = new Wall(i*200+850, random(height), 3);
   }
 }
 
 void draw() {
   background(0);
   fill(255);
   textSize(40);
   text(score, 900, 50);
   rect(x, y, 50, 50);
   speed=speed+gravity;
   y=y+speed*directionY; 
   if ((x>width-15) || (x<15))
   {   
     speed=speed*-.95;
   }
   if ((y>height-15) || (y<15))
   {   
     speed=speed*-.95;
   } 
   for (int i=0; i < walls.length; i++) {
     walls[i].display();
   }
 }
 
 class Wall {
   float x;
   float y;
   float speed;
 
   Wall(float x_, float y_, float speed_) {
     x = x_;
     y = y_;
     speed=speed_;
   }
   void display() {
     speed=3;
     x=x-speed;
     stroke(2);
     rectMode(CENTER);
     fill(#CEB7CB);
     rect(x, y, 30, 70);
   }
 }
 
 void keyPressed()
 {
   if (key == CODED)
   {
     if (keyCode == UP)
     {
       directionY=-1;
       directionX=0;
       speed=3;
     }
     if (keyCode == DOWN)
     {
       directionY=1;
       directionX=0;
       speed=3;
     }
   }
 }
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