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Question by root8888 · Aug 04, 2017 at 01:57 AM · webgltexturesbuttonsfonts

Old version of assets in scene

I have added a texture to my buttons and placed a custom font on them. They look great in the editor, but when I view them in the WebGL build, it only shows the default gray boxes. Why is this happening?

alt text

Edit: I discovered this has nothing to do with the buttons at all. The game is being built with an old version of the canvas. No matter what I do to the canvas, change buttons, delete them, add new ones, it builds an old version before I styled the buttons.

unitywtf.png (9.7 kB)
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avatar image root8888 · Aug 04, 2017 at 02:57 AM 0
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Update: I also tried a Windows build just as a test and the buttons showed up as the default gray there as well, so it's not a WebGL related problem.

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Answer by root8888 · Aug 04, 2017 at 05:14 AM

After hours and hours wasted, I found a work around. Deleting the library was of no use. I exported all the assets and then imported them into another project. I believe something was corrupt in the project settings folder, but I couldn't be bothered to figure out what it was exactly. Instead, I just reentered all the settings in the editor from the old project to the new one.

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avatar image Dsiak · Nov 12, 2017 at 05:57 PM 0
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I have the same problem, but doing this cleaning only got me so far, I can't get rid of a old behavior in one of my assets. sad boi

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