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Question by MarioSuitedUp · Jul 26, 2017 at 07:30 PM · scripting beginnercharacter controllercharacter movement

How can I move my player up until the jusmp button is let go?

How can I make my player object go up when a key is held, then it falls down when it's let go in 2D.

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Answer by MarioSuitedUp · Aug 02, 2017 at 06:56 AM

@UnityCoach ]

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Answer by UnityCoach · Aug 02, 2017 at 07:55 AM

To handle the jump state, you can do this:

 [SerializedField] Keycode jumpKey;
 
 public bool jumping {get ; private set;}
 
 void Update ()
 {
     if (Input.GetKeyDown (jumpKey))
         jumping = true;
     else if (Input.GetKeyUp (jumpKey))
         jumping = false;
 }

Then, you can use Transform component, AnimationCurve, Animator, RigidBody2D, there are many ways you can make a character jump.

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